- i agree with all thats previously said - you really have to know your endpoint (field of specialization) before jumping in - here's a few things/advantages/disadvantages i had/have in my current studies.... - i attended a 2 yr 'games' course offered at the local tafe/tek course, which was orientated around 3ds max - and…
It's a matter of balancing overhead. If you are going with a digital distribution title, you can probably afford the 25% overhead for the game engine. If you only end up making $10,000 on your first game, then Epic's cut is less than if you had bought a full developers liscence. If you hit it big and make some serious…
Hi! I’m Digital Artist focusing most in 3D Modeling, Digital
Sculpting and Texturing for Games and Cinematic. Available for freelance. Portfolio:
chsjacinto.artstation.com Have
a nice day.
If it's a problem you're having with a Digital Tutors tutorial, why not post about it on the Digital Tutors forum? For the price they charge you may as well get your money's worth.
Hi! I advise you to study the academic drawing (portraits, etc) and here are the courses http://www.scott-eaton.com/digital-figure-sculpture First, anatomy later Digital Figure Sculpture Good luck!
depends how you want to drive it the simplest way is probably to use a tile sampler set tiles to many in x and 1 in y plug a noise map into scale and have it only affect the y axis (pretty sure you can do that) if you want full control you'll need to dig into pixel processors and/or fx-maps I dont have any really good…
Thank you lotet. They are digital, I just don't use many digital helpers, so the drawings don't become too "mechanic" and I find it easier to put ideas in this way.
do your best to avoid digital reference, learn from it but i recommend sticking with human reference to avoid copying any mistakes that could have been made in the digital ones