If your doing super high poly product shots you might want to think about free floating decals. This way all you have to unwrap is the decal. You might have better control until you learn how to unwrap properly. good luck
Mostly Mostly these are Decals. This was one of the trickiest parts of this maps design. The road markings are divieded by types so some are decals, and some have more geometry than just a simple projected square geometry. In the first post, in the BW image you can see more in detail.
did a bunch of tweaks to the lighting today and added: +decals +gate,box,rubble,wire models + lighting work +scene set-up need to add: +make trip for brick windows +add water streak decals for the windows +maybe 1 more garbage prop :poly141:
You are 100% correct its a basic set of meshes that I would need to have customization via decals. Just like Need for Speed when your changing the look of your car via colors, decals etc.
The decals need to be a separate mesh, since the client would like to be able to use them to do some 3d painting in either 3dcoat or Zbrush down the road and have the design land as close as possible to the actual decal on the UTV's
Saboteur was way over budget and delayed, Mercs 2 was incredibly delayed and I don't think it performed well, and Dark Knight was cancelled. I don't think that is a recipe for profitability. I hope everyone lands on their feet ok.
is the trash on the concrete (ground) texture or are you using decal sheets? You would be able to have a much high res ground texture if you used decal sheets for the trash and debris and it would look better in my opinion.
Working on this a bit...removed the road decals...planning on adding curbs around the buildings to "recess" the cobblestone in areas that are not sidewalk/buildings. give them implied status as roadways... two pics here, one to show selection of the cubes that make up the floor, and the other to just show without the…
I would use a basic tilable texture for the building and then add specific grunge with decals, decal materials, or LERP materials. If you have like 3 LERP materials, it should still be better than uniquely mapping the whole building.
Here is a a shot of my texture in UDK. Its just a 512 x 512, with a normal map. I have never done decals before and I am going to figure out if I can apply a normal map to the decal. Let me know what you guys think.