I noticed you are calling reloadTexture() inside a for loop. Each time it got called it will loop through all file nodes to set texture path. It's doing that loop over and over which I don't think is what you intended? If you want a fail safe reload you could call that separately just once at the end. I may be wrong but I…
if you think changing the code of all tools working with subD in an app isnt major change to support openSubD in maya than you should think about it a second time... its affecting nearly every tool in the app... its not just throwing in some new code... you have to make every tool working with this new code... its a major…
Andreas, MaterialFunctions let content people build their own nodes. For example I built a node that projects a texture in world space from all 3 axis and blends using the normal. You could also build a node for a special type of shading you want to share with other people. Another useful aspect of functions is being able…
daarken is making a site with tutorials coming soon, he said everything will be free I personal look forward to this If you have never heard of him he is a really great concept artist He has done work for Warhammer online and Blizzard http://daarken.com/ [ame="…
Decided to make an orbital booster from the Armored Core games. Some progress shots 10/24/16 the concept The initial High Poly Baked and starting to add some materials to it
@Far: No idea which Ward you mean, sorry. I tried Aniso-Ward, but it still needs UV's in my case, based upon this code here: http://content.gpwiki.org/index.php/D3DBook:%28Lighting%29_Ward Here is an example in node format what the shader might look like, and the UV edge issue that can pop up ( in UDK for example:…
So it looks like Autohotkey is a winner. I figured out pretty fast how to use it to arc rotate with a custom key, although I had to jump though a few hoops to get there: -when running Max in admin mode, it doesn't seem to pick up Send commands at all. -the following code seemed perfect but for some reason it acts buggy in…
It definitely looks impressive on the first glance, you have some really great looking assets and there is obviously a lot of hard work put into all of it. So you have some skills, dedication and some good looking portfolio shots, especially for a student. So nice job! BUT (there is always a but) you have some things that…
Ok, the stuff i'll show you there are very stupid models, i'm not a 3d artist, i'm a coder but i like graphics and i'm going to do a one-man indie videogame. It will be a Populous\Settlers sorta were the player will control a space colony and I hope to give to it mainly an interesting multiplayer mode rather than a single…
Hi, i have a problem for which I can't find a solution. And my own experience with Designer is not big enough to solve it by myself. My project has the dimensions 512x512. I have (successfully) created the usual maps (PNG - AO, normal, curvature, opacity etc). In other programs the maps appear completely correct…