Signatures are examined not by their shape but rather how you held the pen. So something gets bought with your card and you say you didnt buy it and demand your money back, now the receit (spelling??) gets sent to experts along with your handwriting samples and they decide wether or not it was you who singed it.
Well, of course the object of a demo is to show what's included with the engine so you can sell it. It's also smart to plan ahead for hardware that will be out when the game comes out. The beauty of this engine is that it's all there for you in a nice package. All you need to do is buy it and have art to back you up.
You play as 3 characters, and there's a multiplayer character, it seems like you can seamlessly jump between characters, it'll probably be like the other gta's where there multiple missions you can do at any given time with different characters and story lines, but sometimes you just have 1 left.
What version of 3ds Max are you using? It's changed quite a bit recently. If you are using 3ds Max 2011 or earlier search for Reactor tutorials on YouTube. If you are using 3ds Max 2012 and up then search for MassFX tutorials. Both systems can do what you want very easily.
you NEVER need to do concept if you dont like doing it, if you can express yourself drawing is what it matters, ofcourse trying doesnt kill anyone, which is good what you are doing. That looks alright. Keep trying more. Look at shapes and silhouete always first! And then details later.
Maya allows you to "Lock" Normals in the Direction they are currently in - so when you move Vertices around they still stay as they were when they were locked - until you unlock them again. So you could try going along the "Cut Lines" and locking the Vertex Normals there, then detach the respective parts.
Why do you say that to me? Is this funny for you? How do you think this makes me feel? What's the point, do you really beleive I'll keep posting my stuff on this forum if I keep hearing those nasty pointless comments? This community can be so frustrating at times...
Inside of polyboost (graphite tools in 3dsmax 2010) there is a Swiftloop function lets you place a loop wherever you click. It was inside the polydraw tools in polyboost, not sure where it is now in 2010. If I remember correctly it lets you slide it into place before you release. I haven't used it in a while tho...
You say "no matter what filter i choose" but you continue with "the one that works also".. :D what about unfiltered? Are you sure to be able to compare bilinear filtering and trilinear filtering? What about your driver settings? Do you have set something like "force bilinear filtering" ?
in terms of the website, you delivered exactly what you set out too and there isn't an information overload. Your work is really nicely created I love the texturing always the deal breaker when it comes to modelling and you do it perfectly. Pickles is probably my favourite it's cute! :) good luck to you! :)