Looking over you work I feel like you need to improve on both a technical and artistic level. The current stuff you have isn't that imaginative or awesomely executed with technical skill in modeling or texturing nor does it show a great understanding of lighting or planning. I like your props overall, the show enough…
I never thought of becoming an artist, I just wanted to do something fun and make money. I guess 1 out of 2 aint so bad. I always struggle with the thought of me being an artist. I feel like in a way I am but in others I am not. I also believe that it can become a philosophical debate to a certain degree. What is art, who…
can i give you one good tip? it worked for me, i reached this conclusion based only on experience. its the story of my modelling life hahaha so... i started as a char artist. my first char was this one: (yes, i still keep my oldest work. it might be like 4 or 5 years old by now xD). at the time i had no idea of what…
WOW you guys are great! Its killing me not being able to work on it... Now that I am starting to get a peak at some of the real stuff I have a bunch of ideas, I don't know if they will all make it in. Let me toss out a few and let me know if they would "fit" keeping in mind he would be a supper solider and might have a mix…
Wow, thanks for all the wonderful feedback! I've made some of the changes suggested: Brighter ambient for the dining room. Better or worse? I think it's a little too bright now... Floor tile kept for now, but I'll play around with some more textures later. Base paint and floor tile for the kitchen added. Trim and shadows…
me thinks you should change "Home Page" to "Andrew Dyksterhouse Portfolio" or something along those lines. If I were to bookmark your site, it'd just say "Home Page" in my bookmark menu and I'd probably not look at it again. as for your demo reel, the lighting on your textured gargoyle is not so great. I can't see nothin…
This has really inspiring atmosphere and scale! Really makes me want to try something with a similar theme in the future. Your overall composition is strong, as is your scale and layering. Love the 3/4 top down shot, really grand! A couple suggestions, but take what you will as time is of the essence. Your ground texture…
I like the branch feature quite a bit. The live surface snapping seems to fall inside quite a bit on the version of max retopo I was using. But the version I was using was nothing like what was shown in on the last page, that could be really cool. The version I used had live snap... that was it. WrapIt has 3 things I love…
It's just the way things are. I've been doing freelance since January of this year. People always figure because you make it look easy that it is easy. And it's that way in any talent based field. I have a good friend who custom paints race vehicles. I asked him if it was the same in his industry. He told me that on…
Smoothing groups are somewhat dependent on how you plan to view your model in engine. If it's flat lighting, smoothing groups don't matter. However, if you are baking normal maps there are some guidelines you should follow to improve your bakes. There are exceptions, but generally the same steps are followed when preparing…