Hey guys, it's that time again and I've decided to make another environment. I don't have anything to show yet but I'm making this thread anyway, just so I don't lose my motivation in the meantime :poly142: I will be making a hi-tech office facility inspired by Deus Ex HR. I'm planning to make something similar to the Tai…
Hi guys! I realized that my game animation reel didn't show any in-engine animations. So I went and fixed that. :D This is the newest addition to my character animation reel. A short combat shot, thief vs dwarf (or at least a dwarf resembling character). I used the Epic Citadel environment for it. In my actual reel, I have…
Hello fellow artists! I was wondering what is the industry standard in regards to using either the alpha channel for transparency when creating a texture, or creating an opacity mask? In school we learn to utilize the alpha channel of a texture, but I was watching the Sci Fi Floor texturing video from 3D Motive and that…
We are currently looking for VFX people! Qualifications - Demonstrated ability to create FX with particle systems, sprites, shaders, etc. - Demonstrated experience with 3DS Max, Photoshop and/or equivalent tools, etc. - Knowledge of art development on next-gen consoles. - Knowledge of specific game editors and particle…
WayForward is seeking a Character Rigging artist to work across multiple projects, with multiple game engines. Experience rigging characters in 3DSMax is essential for this position. Any experience in a related field such as animation, character art, or tech art is a bonus. Requirements: 1 year games industry experience…
Long time no pimp, so I decided to show some of the 2d stuff that has been piling up on my HD. These are mostly studies from photos since I'm not overly confident with my 2d skills and so all the crits and advice is more than welcome. I reckon this page might get 100 times more hits than the entry on my blog showing the…
Hello my name is Jacob Williams and I am a growing 3D Artist. I am in dire need of work and motivation, whether it be paid or unpaid! I have no professional experience, but I am looking for my first step in the door. I need some advice and a jump start and knowledge from inside the industry. I am currently focused on 3D…
Hi, First of all, I have been amazed by the people who post their work here. The quality of work and art is just admirable and motivating. I am sure with the help of you all; I can be a better artist. This is my first post here at Polycount so please let me know if I am doing anything wrong. I am a student in my final year…
Hey guys i'll keep this short and sweet. - Did 3D at university, loved it, made games focused assets every day. - Got a job at a local arch viz studio, worked there for 4 years. Finished nothing portfolio wise (started a few things but nothing surfaced). - At the studio we rarely made assets, everything was library based…
Hello Everyone! I wanted to try out to have a Thread where I am happy to upload anything and everything I am doing at the moment. Its also my first thread with Polycount, I have been following the site lately as I am recently going to finish my Game Graphics Design course at RMIT (Melbourne) and I should start looking for…