I'm adding the wireframes for the model as well. I still have clean-up to do, as you can see I've used the auto remesher in zbrush as a starting point and it needs some more manual labor :)
I would also think about putting what Country/City you are living in for potential employers. You could also show your wireframes and textures flats to show you are making things efficiently.
I like the idea of breaking down how things worked, like some asking how this effect was done, and someone breaking out the emulator and taking wireframe screen shots and making test scenes and what not.
Hey RopRoy! Good to see you posting! Try showing us some still renders of your character. The wireframe, and maybe the texture. That will help us to help you. Keep working! Its looking promising.
r13 needs to get his car pimped up with some green paint and an airbrushed black wireframe over it This is the most beautifull car... Daf 55 coupe. Had to sell mine 2 years ago
I tried out the demo today and it was absolutely beautiful! I love the artwork. Sometimes it was hard to believe the amount of triangles that were visible in wireframe when your close up to something. Good performance too!
Hey this is my kind of model Seriously, I like the start, particularly the idea of having some clear parts on it like that. Hard to tell without wireframes, but it looks like there could be some messyness in the shoulder area.
Haha Atlus thanks for the posts, they've been umm... eye opening! :D Do you just do game art as a hobby? Your texture work is great. What you use for that wireframe slider?
really liking this, the bottom left outfit made me think "oh snap" haha, a goblin chief? ha ha ha xD keep it up =) just to add some wireframes would be nice too =)
I think pictures are just fine for characters. The only time I can think of that video adds to the presentation is if you are demonstrating deformation, but you can usually get a good idea from the wireframes anyway.