The most efficient way to draw that heatsink depends entirely upon how the mesh is going to be viewed and on what platform. If it's going to be mostly viewed from above you might be able to get away with a stack of alpha test planes. Viewed from the side you'll want some thickness to it so you'll have to model a section…
Update: I think I'm gonna go ahead and submit this. Made some minor tweaks to the lighting and details. I'm also going to scrap the storm cloud idea as I think it will look better without the cloud and lightning disrupting the atmosphere I've already set. It was a nice contest and opportunity nonetheless and I look forward…
here's my first attempt at an animation for this guy. i haven't done any animation in about 4 years, so i feel a bit rusty. any cc is welcome. i'm going to try a couple attack animations where he uses his horse as a hammer, a spear, and a joust thinga ma jig. hell, maybe he'll use his horse like a pole vaulter too. run…
nitewalker- do it the way that suits you. experiment and see what works best. Often with organic stuff there is no magic bullet. Using a grid would be fine. I take my side views in pshop and try and line them up best I can, but just tracing a side and front view will not guarantee great results. I tend to glean a lot of…
Good start! Although the proportions are a bit different, look at the four main vertical beams, yours are a lot thicker. Each side has a single diagonal support per section, but you put two diagonals in an X shape. Look more closely at the concept. You have horizontal planks under the barrel, but these should be railroad…
All caluclation, comparisons must be done in the same 'space'. I.e. camera space is the view of your rendered world from the camera perspective, light space is the view from a single light source etc. It is better to use a single space and transform all other data from their original space to this common space. Most modern…
Hey guys, Some really nice work going on in this thread! I Wanted to do something a little different. A stylized head different from the creature approach. Took around 4 hours. Actually really enjoyed doing this! If ya like him could you please give him a view on CGHub, can never get passed 5 views D: -…
Been working on some other stuff for a bit, but I'm back to the Priest. Here's some updated screens. Parts that are still pretty rough: - Skirting -Hair (not very happy with how uniform it looks right now) -Items hanging from waist wrap (sash, rope, satchel) Quick BPR closeup of his face Front and side view of the Priest's…
Actually yes, they have fixed the cut tool. I was used to it occasionally flying around to random locations and generally being very imprecise when used in Perspective view in 3dsmax 8 (it was always fine in User view for some reason). Now in Max 2008 it feels smoother, faster and is perfectly precise in Perspective view.…
Their BTT have always had a few goodies like proper /smooth response on changing baking ray direction. I always managed to get nicer smooth projection and view angle compensation with its RTT for faking a few things on extremely low poly environment models. But once they dropped mental ray it became so much of a pain in…