dustinbrown, what steps to reproduce? Does it not work in 100% of all cases or can you detect a pattern when it stops working? Seems a bit mysterious to me.
I'm glad to see you continue pushing on this. First Shot: The main action here feels good. The ending is the weakest part for me because of how the momentum seems to stop. A common issue with animation is when you can see that it looks like the animator didn't feel like doing the work of having small foot steps and weight…
When I was 12 I was trying to cross a curved 2-lane street with my bicycle.... there was a car coming from the left which stopped for me to let me pass, she waved me over to cross and when I did, I didn't pay attention to traffic coming from the right side and didn't notice there was a car coming right at me....the girl in…
Well, of course they're going to be against Right to Work laws. It's a direct threat to their power, job, livelihood, ideology, and the justification for their necessity. You'll never meet a union representative that thinks good things about RtW for the same reason you'll never find a tax attorney that wants a flat tax…
It seems that your approach to trying things is flawed. Right now, your process appears to be going something like this: 1) Think of something to attempt. 2) Attempt it. 3) Show the results to others to see if you've succeeded. 4a) If they like it and tell you how great you are, go to step 5. 4b) If they don't like it and…
Already read it I understand they need to make money, but show me the paid shop ONCE, and dont give me quest rewards only for premium stuff and stop reminding me.
Hello all, I'm in the pre-production stage for an indie strategy game (4X-lite might be a good way to describe it). I need 3D characters in the style of units from Civilization games: stylized, top-down, low-poly without looking blocky, with just enough detail to communicate their roles. Ideally the characters would be…
Good start, for sure! To go on what Adam was saying, it seems that at the end of each step for both your walks, there is a slight pause. You can get away with it for the hurt one if you want to argue that he steps then stops on purpose, but the normal walk shouldnt have this at all. It should be a nice continuous, fluid…
As crits are never positive, they can be taken positively. And I'm not sure if I'm the first one to say this, but from what I've seen Cooljay, you have taken every damn crit like a professional should. I just wanted you to know I expect and respect that from any artist that takes anything he does seriously. Also, as for…
Yep that was the goal! I wanted to make an elf design a bit more interesting than just a guy with pointy ears. I admit the slit going up the nose makes the whole area a bit awkward to work with. I should look at people with a cleft lip and work out how the whole area gets affected. Could you elaborate a bit on what could…