Or even better, change the angle of Auto Smooth to 180 degrees and mark your sharp edges manually. That way you have a full control of smoothing groups in your low poly mesh. One more benefit: Once you're done with your sharp edges and you'd like to UV unwrap your mesh, you can quickly select all of your sharp edges with…
After some weeks of rest, vacation and other projects/training. I decided to come back to this one. As I saw the texturing I have to say I'm very disappointed about my own work. So I did soem tweaks on the model (removed sharp corners) and started the texturing from scratch. So far I did the base colors and the lightning…
Not sure if anyone else has had this but for me it seems that everytime I re-install or update Quixel, my "Use Graphics Processor" option gets ticked off in the Performance options tab. Always noticed this as a sharp drop in the draw quality in PS, jagged lines etc. Currently using Photoshop CC 2014. Not that much of a big…
Sometimes things don't go well but I think those sessions are worth sharing too. I'm trying to come up with something more interesting for the side supports. I tried a wrought iron sort of thing first: Didn't really fit with the rest of the scene. Even if I sculpted it to have the same of sharp cuts I think it's too thin…
Thank you for kind words. 29K can be overkill, but 16K for any project in 4K is today standard if you want to see nice background. All hdris were stitched from images with sharpness=0, so you can add it in post production.
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Absolutely love this. really awesome concept and clear development to the 3D model and textures. Can't wait to see the finish product! :D if i had to say anything, and this is nit picky of course, but i feel the tentacles are a little too blocky, it doesn't quite have that natural, almost liquid shape that tentacles…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
Working title: Project Mirela Short Decription: Emotional, First Person, Drama/Mystery/Adventure in the Unreal Engine You play as a man named Aleron who chose to stay in a cabin in Montana in the Glacier National Park because his bond with his daughter, Mirela, has become too strong after his wife passed away.…
hi guys, well i have a question... is there a good tutorial or video out somewhere... where someone explains a technique to paint foldings on textile in photoshop? but i do not mean "how light and shadows fall" i mean how do i make the look sharpe and nice, i us smudge a lot on my way... but i end up blury al the time...…