Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Until mobile devices easily bluetooth their screen in full HD to the TV screen, have input devices on par with controllers and keyboards, I don't see why these 2 platforms can't cooexist for several more years. But things are changing so fast it could simply be a single badass piece of hardware from apple, google,…
I would say that making good looking art is a secondary skill when it comes to UI design. Your primary skill is being a problem solver. You have to come up with good solutions to fit alot of information into your screen, while making it look clean and tidy. Your work goes hand in hand with the game design, your job is to…
Hey, thanks for the crits! I agree that its abit too dark at the moment and i have been struggling abit. I want the environment to be dark with alot of shadows but still readable. Ultimately i decided to hold off on getting deeper into lightmass until i had my light meshes etc in place. What settings do i change to get…
To DWalker the reason we dont have more upward smoke is because we already have a bit of a fill rate problem with PoE. Where FX fill a lot of the screen. So if they drift upwards more they fill even more of the screen :P. Keep in mind most of these effects are spamming off around the screen around 4-5 times a second. But…
Easy to navigate and good thing you described your workflow shortly. I suppose the Play and Download buttons on the Dust project should do something :) ? Can't really tell much from the screens on that, or the model renders. They are a bit smallish I think. I like the ground and the left building in the alley scene. The…
hey everyone now this is a bit off but kinda a bit funny since the first thing I ever did video game related was pixel editing megaman sprites (hince the icon) almost like 9-10 years ago at this point. anyway the point of the matter is this, Im trying to do a rather simple old 16 bit (thinking more the sega/snes style…
Glowy Space is an asset pack that allows you to create scenes set in outer space with just a few images and a lot of customization options. Other than the art assets, the second focus of this pack are the scripts that control the behavior of all the elements in screen, including a fully customizable 4-Direction parallax…
Hey Eric ! Thanks for the tips ! I will try this 🙂 I have to get rid of this too dark image too, it appears good enough on my computer screen but on phone screen it's super black 😅 Yes ! I'm a big fan of dark fantasy and especially Age of Sigmar and Warhammer.