Off to a solid start, get some eyebrows and a little beard polypainted on there, at least for when you post as it can help others see the likeness more.
Started tweaking in ZBrush... Did a quick polypaint of the face to see if it highlights any problem areas: Another version with eyes and hair added in Photoshop for reference:
Sure, why not Software: Maya 2010 Mudbox 2010 UVLayout xNormal Crazybump Photoshop CS4 BodyPaint UDK Marmoset Toolbag Workflow: (1) High-poly modeling (Maya/Mudbox) I usually work towards a mid-poly model that smooths well which I'll continue into a high-poly version, and optimize manually for the low-poly. I normally…
Personal project of a stylized girl, based on the great concept of Laia López. High poly in Zbrush, Retopology and uv´s in 3ds Max, Polypaint in Zbrush and Render in Marmoset. https://www.artstation.com/artwork/gJLoPL