You're right that the baker interface in Python doesn't support the use of the quick loader. We'll go ahead and expose the functionality for it in the next patch: import mset baker = mset.BakerObject()
# Use Quick Loader
baker.importModel("E:/MyModel.fbx") Currently Marmoset Toolbag does not support using the quick loader…
Hey, I’m using the base horse rig, but it only has one master control, the root. How can I add subroot master bones? I was searching all over the net and I can’t find any tutorial. Is it not possible? it seems like too much of an essential thing not to be possible
That's not what I mean. What I was trying to explain is that the tools to create source assets the in way you describe (as painted sculpts) have existed for 15 years. Computers have been plenty powerful enough for it for a long, long while. Your computer can handle it already. (I am not talking about the game version here,…
Thanks to JaggsaW, I made the blades bigger and shrunk the top part of the bone. I simply used editable poly on the low poly model. I also changed the diffuse color of the bone. And as for the blades I tried lowering the amount of metalness (the blue channel of the mask1) but resulted in a more aluminum like metal...…
Hello fellow artist. Today i come to thee in search of your feedback skills. I recently started making some 3d environments (some based on concept art and others on some ideas that i get) Though none of them are of any outstanding level and thats why im here now. I want to start searching for true feedback from anyone…
My friend bought this pack a while back and a few days ago i finally had the time to visit him and check it out as i'm learning modeling. Looking at the files in the pack i couldn't figure out how the author of this pack had made the paint on the roads for the pack as there were no files in the pack where the yellow/white…
Hi guys in the Texture Coordinate Node the option to sample an object for tiling is not working. I sampled a sphere to scale the tiling of a sand texture on another plane. Any ideas?
I haven't looked at the tutorial in a while but if they are "twist bones" or "helper bones" they come into play when you weight your character. Depending on how much wrist action your character has, you might be able to get away with none, or maybe one twist bone. Sometimes you might have to set up an expression or a state…
Hey Guys, another xenomorph addition. to see how i made the drawings please refer to my failed AK-47 Project LINK HERE>>>>>> http://polycount.com/discussion/170113/pc-csgo-ak47-xenomorphed-wip#latest <<<<<<< All i have done is re arrange those drawings to fit the Deagals. i hope you like it. :)
Wow, thanks man! I followed your steps and realized that it was the mitering type set to "none" that made the desired effect. Mine was unchanged (auto), that's why it did not work. I also tested this with an object that had bevel history and one where I deleted the that history node. In both cases, if mitering type was set…