[Revshare] Recruiting a 3d Animator for a project that will split the revenue equity. Hi everyone, We are a professional team of three senior members, each with more than 10 years of experience. We have been developing our project since November 2025. We know exactly where we are heading and what we aim to achieve.…
Hair Strand Designer Version 1.5 is now Available: https://robertramsay.artstation.com/store/j7PY/hair-strand-designer-v15 This is a simple hair generator for non-complex hairs, quick and easy to use. Generates 4096 x 4096 texture maps fast. Pixel based for better accuracy. See this latest video for what is new:…
Level Design is more about scripting and gameplay nowadays. You don't get to make levels look beautiful. At least not in big studios. If you did the models, textures and lighting you should consider yourself an environment artist. If however level design is indeed what you're aiming for then you need to put complete…
I've noticed, I'm using Character Creator in the designing phase now, I'll show how in the next Dev Diary. I decided to combine my posts into DD's, make it easier to show stuff. DEV DIARY 1 : Art Style & Universe Lawrence is based off a concept I drew up earlier (called Project Aslan) for a dieselpunk World War I which…
Hi Everyone ! I managed to take the time to move forward on a project I had started some time ago. It was a pleasure to come back to substance designer! A lot of roof tile has already been done but I wanted to try this exercise. 100% Done in Substance Designer. The lighting was fun to make for theses renders ! :…
The following drawing started out as a tattoo design to get done on my upper-arm, but slowly transferred into a character design/a cool drawing on itself :)
Post: Hello! I’m working on Pokémon Lunacore, a fan-made Pokémon MMO set in a unique region inspired by California. The game features an original story where Team Midnight captures a corrupted Victini, a Dark/Electric-type Pokémon, to experiment on it. The experiment goes wrong, putting Victini into a deep slumber.…
Hey guys. (Long description about the process, just skip to the 1,2,3 points below if you're not interested) I'm working on a series of outfits and char variations to simulate a run of the character through a story. It's a medieval, high fantasy setting, using a assassin as class and grim reaper as thematic/inspiration.…
Hello, So I was told that in substance designer you could create these materials that could then be used in unity and control it's color. I have this weapon with a power gauge thing (by default it's grey, but i wanted it to fill up with a blue color as it is being recharged). And I was told I could create that effect in…