aye, a few times http://www.planetquake.com/polycount/info/ut/binky/binky.shtml You still need to link your model to the default epic skeleton in Max, otherwise, the game will move the skeleton about while your model just sits there for the ride. You need to get this max file from epic, and link your model to the default…
Hi Guys, U have a problem uploading my item. How do you get rid of the default item? I have made an armor for Death Prophet. Uploading the item works well but the default scarf of the character is visible. How can I make that disappear ? I want to upload my armor item only. Below is the armor I made. I also want to see how…
Trying to work on my desktop with cryengine 3 and constantly getting material / rendering issues. When I start out a new map the water shows up fine as well as the bottom layer of ground with the default material. Now when I remove the water to start working on the level from just the floor base, the default material no…
Hey I've got an issue with a Material Transform node in the way that it will not output the corresponding opacity output when opacity is toggled on in the channels of the node. The input will show up and the graph on the inside of the node only has the visible if input["opacity"] as its condition. For some reason it just…
d = apply 1 level of subdivision ctrl+d apply 1 level of subdivision with options tab = preview subdivision (default 2 levels, increased by + on numpad, or via properties > subdivision) shift+tab = preview Catmull-Clark subdivision (default 2 levels; influenced by # of subdivisions specified in properties under…
I think I found what's wrong but as I'm not a Blender expert I can't explain you why it doesn't work. You are using Blender with the Blender Render and you have the "Use shader nodes to render the material" checked, this prevents you from painting, if you uncheck it, and you'll be able to paint again. Blender Render seems…
By default gloss/roughness maps load into TB2 in linear space. To make sure, hit the options button next to the texture, sRGB should not be checked. To change it to gamma space, check the sRGB box. Also, by default TB2 expects gloss maps to use white to define gloss areas and black to define rough areas. If your roughness…
Yeah it's completely possible to simply stick with the the defaults. The issue is that quite a few people actually recommend sticking to the almighty defaults, which is simply awful advice :) Blender is no different than any other program - it's just a matter of understanding the way it works and how things are organized,…
The one biggest thing that saved me a shat load of time and headaches is mayas Skin -> Edit Smooth Skin --> Copy skin weights. Just select a default item and then your item and hit that. Make sure it's set to "Closest point on surface" that seemed to work the best. It also works for getting skinning from your LOD0 to your…
I think HitmonInfinity is right... So as a test, I made a cube and deleted all the default UVs. I mapped 5 faces onto map1, the default UV set. I create a new UV set and then map the last face into this new UV set. I select the UVs of the lone face in the new UV set and then copy it to map1. I switch back to Map1 and it…