New version 1.7 is here! It brings 2x-5x performance improvements, ability to load multiple brush files at once, new default group colors! What’s new: – Various optimizations and speed improvements to UI & loading brushes, in many scenarios speed improved by 5x, especially on Photoshop CC 2014/2015/2017 – Loading of…
Here is how I get around the problem, its only a half fix but it works pretty well. Before you click to create the cylinder set your segments and sides, this will set those numbers as default for that scene. Now every time you go to make a cylinder in that scene it will use those defaults. Unfortunately setting up your…
Damn that sucks Daz, but it can always be worst. At least those freaking default settings didn't make you look bad at a presentation. XP by default makes the middle mouse button be the back button, I did not know that since I still use Win 2000. I start to show off my work and get asked to rotate a model in the viewport…
That's the odd thing. I changed none of the names of the biped bones and copied and pasted the mesh properties from one of the default models so all the sockets should have been set-up properly. When it plays the firing animation it plays it for all the bones except the Bip01. The Bip01 plays the movement it has in the…
this is really just sub thread for another problem i'm having in relation to rendering... padding is 18, element is black, size is 512 and sampling is 128 samples per pixel is 1 instead of 1/4 all other settings are default. scene is setup with a single skylight on the otherside of because without it a big black spot would…
here's a tip: get ngSkintools from the autodesk store. Makes painting much easier. Second, you don't need to remove influences. You only need to give 100% to the head joint. It works by percentages, if head has 100% there is nothing left for any others. Problem with maya default tools is that if you use the smooth brush it…
I've been trying to work out the character swapping mechanic in UE4 Paper 2D, so far I've only figured out setting up a boolean on a component to help with switching the characters, but I can't get them both on screen moving together: I thought that if I could trick the game into multiplayer it might help- currently I…
https://dl.dropboxusercontent.com/u/2904948/MaxScript/CageOff.ms Try putting this script in your 3ds max Startup folder, by default in this location: C:\Users\USERNAME\AppData\Local\Autodesk\3dsMax\2014 - 64bit\ENU\scripts\startup\ Requires Max 2009 and up. The script turns off "Show Cage" when an object is converted to…
I don't know about anyone else but the default red wax zbrush matcap drives me nuts, it makes it really hard for me to see details the way they will be seen later when rendered or baked down to a normal map. I personally prefer GW_Resin and RC_Clayskin but there are a bunch of other ones that are great too. Check em out…
Worked fine for me with slark. File < New Scene File < Import < Slark_model.ma File < Optimize Scene Size Options < Unknown Nodes : Optimize Now Button < Close Window File < Save Scene < slarktest.mb From here I can paint weights/copy weights of anything default, or anything I add and smooth bind. Here's the file with a…