I'm glad you mentioned Udemy since they have some excellent Game dev tutorials. I snapped up 11 courses for £15 reduced by £1000+ in web dev and game dev. The web ones are at the same level as my old university. Just go on a youtube rampage, instead of music listen to tutorials and do said tutorials.
i'm really excited about this, i thought they did an excellent job with Deus Ex. My only concern is the stilted development of Thief at this point. As far as I recall, they started working on this years before deus ex, and now it's been a couple of years since deus ex also. you have to wonder what's been happening with…
Devkits will still be a thing, Sony kind of hinted at dev kits possibly being cheaper "We usually don't talk about the pricing of the dev kit. But yeah, I'd say it can be cheaper. But I don't know if it's cheap enough for those indie guys. Because it's not just the cost of hardware, it's also the SDKs and tool chains and…
I've currently made a shader for customizing a player's kit that uses patterns packed into the R G & B channels. One of our coders also made a shader but his one uses pixel values to pick value ranges. That method has the benefit of packing more pattens etc into one texture. However I avoided it as I had thought that it…
@himejima Have you tried using DetachFromAny() ? I really quickly mocked up adding and removing components. with my simple setup, it works for me with this:exec function HerpDerp() //adding both Herp and Derp meshes, just wanted to test that I can readd the parts after removing them{ Mesh.AttachComponentToSocket(HerpMesh,…
This thread is a bit old but I just found it and I hope I can add some feedback. I've tried the demos of Modo 801 and recently 901. I love it. I'm interested in using it for game dev. I'm an indie. Modo full is not in my budget. Here's the problem with Modo indie for me. Scripts/plugins disabled: This alone is a…
I think the biggest issue with your portfolio is texturing and presentation. The Helicopter Texture looks a bit inconsistent in the front and makes you orversee the awesome modelled detail you put into the rotor. I dont like the texture of your windows, if they're not see through add an environment reflection to them, that…
DEAR SIRS STOP WITHIN A FORTNIGHT BY PIGEON YOU WILL RECEIVE A MIMEOGRAPH STOP THE MIMEOGRAPH IS OF MY WORK IN VIDEO STOP DEAR SIRS STOP RAN OUT OF MONEY FOR TELEGRAPH STOP THE MIMEOGRAPH IS OF MY WORK IN VIDEOGAMES STOP INTERESTED IN PROVIDING LABOR IN EXCHANGE FOR SCRIP STOP DEAR SIRS STOP OUT OF MONEY AGAIN STOP…
Okay, I'm all packed, see you there if anyone is going? Got these talks penciled :thumbup: (Epic Games), Ray Davis & James Golding, Game Engine Content Pipelines: Challenges of Real-Time Entertainment (Ubisoft) Raphael Lacoste, Art Direction and Image composition in the Open World videogame Franchise Assassin's Creed…
rollin: yes that pretty much wanted for what i want to do with this char i think the proportions of manuels owl are almost perfect, i tried to give him shorter legs but it looked really strange, right now he is a bit too nazi, will test around mre with other uniform styles, from the russians and maybe some more classical…