I agree with CookedPeanut, I normally scale down a larger map. However I find that using the CUDA renderer instead of the default bucket gives really nice results. However some graphics cards don't like it. I have a 770 at work and just crashes but a 580 at home and works fine. A 4k AO on CUDA using my 580 takes about 45…
Pretty much what I felt. Saw it on Friday, came 45 minutes earlier with online tickets and there was already a line. The cinema was FULL. The audience seemed to like the movie though. The visuals were great, some scenes were funny, but overall it wasn't anything special. Johnny Depp did an alright job being mad, but then…
Uploading the lightmap uv sheet and mentioning the lightmap resolution you are using in udk can help better troubleshoot the issue,for instance if the clusters are too close to each other and your LM res is too small those artifacts can and will occur,also i wouldn't put everything in 1 smoothing group,that can also result…
(F is 'Fit Mesh to View'; it doesn't rotate a model, only frames it to fit the document size. Think more of a cube that has been rotated 45' so that the corners are facing the camera. Snapping uses 90' increments, so you'd have to rotate the mesh in order for snapping to see the sides of the cube). Edit: I see you…
Tri counts aren't really a limitation anymore, tessellation is pretty cheap, so you just tessellate anything close to the camera. Tessellation doesn't work great with hard angle like in you screen shots, it would be cheaper and easier to make a detailed LOD for that particular part. But you could make a more optimized…
Thanks for all the comments! Ill try to post some more pics of the props, and ll probably do a breakdown of the whole thing later on. :] Oniram: counting the different shapes of modules etc I think its about 45-50 props right now :] Alright, so now I actually recorded a video of me modelling this prop: But its like... 50…
You are modeling that way because you are not looking at the top view. Everybody does this when they start out, they look at the front and side but not the top. If you look at this head it will be square from the top or bottom. You are also not really looking at how a head is shaped otherwise you would see the errors on…
well, I wouldn't use payscale.com as a good reference - it's more like $45-50k and up depending on area. Still, I wouldn't recommend schooling unless the cost was around or under the $40k mark so avoid private for profit schools and look at Community College & State Universities. For the OP, you've already got an AA in…
How hot? 50c is a normal temp for i7 CPU's and the max temp is around 100, so you really have nothing to worry about. Mine runs at 45-55c when idle and 70-80c when under load. (i7 950) I used too use liquid cooling and with the advances with air cooling, trust me when i say that it isnt worth it. Just get a good after…
Yes but no! T_T It doesn't work. It gives a black screen with the shader. But if I delete the node in Maya, the basic render with the camera is ok... Then I do not understand why I have a black screen wit the shader O_o Do you still have your .ma scene I can try it out my Maya? Maybe there is a problem of scale or…