Hi, my name is Carlos, and I'm looking for someone who knows about 3d modeling to help me customize some New Horizons models. I would like to make: -Lottie with her Happy Home Designer outfit -Labelle with here City Folk/New Leaf outfits (it's a request for PiPPiN) I would be thankful if you could help me. The link to the…
that depends whether it looks how you want it to look. face-weighted normals isn't some defined method of building things - it just means that vertex normal direction is affected by the relative size (area) of the faces it's attached to and generally means you get nicer shading without manual intervention.
first thing (color space): dont fanny around with color space in designer unless you know exactly what space the textures you are importing are stored. marmoset will (should) poop out normals, occlusion and height in linear space which means that if you leave designer at it's color managed defaults and export raw it won't…
You are so good at making hair! Thank you for sharing so many resources on this, it can be really hard to find details on how people make good hair, at least from my experience
maybe somebody can give you a real solution, but if you can get it to look translucent but then the only hang up is lack of shadow, perhaps you can have an invisible dummy just for the shadows: https://forums.unrealengine.com/t/make-an-object-invisible-but-with-shadows/281046
A few thoughts come into my mind on how you could achieve something similar:* If the design is repeated at all, you can UV the section of jacket and then use the surface noise with an alpha for a tiled result. I don't think it's done here as It seems more hand crafted but it's an option * It's very possible the embroidery…
Hi Polycount, How can I do that? Glowing effect of a tent at night or similar solution. I have tried (tutorial) glowing objects in Unreal Engine 5 but It looks very bad. Do you have any ideas? Thank you.
I've seen this done in engine l. it was basically like klunk describes but we were generating textures and using material overrides for the viewmode rather than encoding anything into the mesh(cos that gets used for other stuff) Imo it's a bit of a waste of time. You can't use the GPU to get a good representation and it's…
I wonder if this has been shared before. Amir Satvat https://www.linkedin.com/in/amirsatvat/ who's currently a business development manager at Tencent, has been doing a lot on linkedin for the video game community, from highlighting game devs who've been layed off to compiling a list of job openings world wide and also…