Hello! This is my experiment WIP shield. I say experiment because it's sole purpose is to just help me learn substance painter. I'd love some input on this. The bolts are not finished. If any substance guru's could tell me how to mask off a section based on the normal painted on so I can add edge ware I'd be super…
Thanks all ! @pixelb Well that's fun ^^ you are a really good artist and i choose your study principally for the central piece of wood on your shield wanted to try some stylized wood sculpt. Ans it's never too late and change the shield for the bulge but won't update the sketchfab tonight. I made a complete retake of all…
Inspect & Download (Full interactive Materials Breakdown, Tri-counts, etc.) from our Sketchfab page or from our site's Downloads page. No accounts, user or payment needed whatsoever (might still need a Sketchfab account to access download from Sketchfab). Free for download with no catch. Use them in your personal,…
It's still really dark. You're texture overlay is overpowering, and it doesn't hide the fact that the shield lacks detail. Take that crap off and focus only on unique detail. Texture overlays here should be an afterthought as a final enhancement. As far as using this for portfolio, understand that this alone is too simple.…
Hi, recently I finished the first two parts of my gundam project. The plan is to build a complete Gundam for my portfolio, to be more precise, the Sinanju Stein Gundam from Gundam Unicorn: I have the Master Grade Model-Kit at home for reference, which should allow me a high level of details. For the textures I want to go a…
Hey guys just been searching the internet for hours trying to find how many polygons are in a medieval shield and a garden lamp in a number of video games for ps3 and 360. The garden lamp refers to any environmental prop not specifically a garden lamp just something similar. I understand depending on the game there will be…
The handle is close enough to the shield where it's sampling from the planks. As with all things 3d you can solve this in a few ways (with varying degrees of success and speed). You can -Reduce the ray distance in Xnormal, fastest but least likely to work. -Explode your bake, guaranteed to work but you won't get the AO…
Circuits and Shields (http://circuitsandshields.com) is searching for an expert rigger to make a new rig for our existing Champion, Jet. We had a rig done and put animations to it, but to be blunt, the rig is terrible and limiting us greatly on how nice we can make the animations. We are looking for someone to come in and…
Hi there, Unfortunately, our main icon artist has had to drop out due to his real time job so we are searching for another. This job is to make ability and item icons for our MOBA game "Circuits and Shields". Payment will be done per champion (usually 5 icons) or per item icon. These icons need to be extremely high…
https://www.artstation.com/a/13718837 Base meshes can be used a lot, the most important of which is the use in the game industry, which can give us a lot of speed. In all project, many items required by the artists consist of repetitive and similar items. To increase the speed of each artist in all tasks and parts of the…