A ton of great stuff in this thread as usual ! On my end I Just finished a Street Fighter V character replacement mod in collaboration with Chay Johansson who took care of rigging and cloth for the ingame model as well as posing for the Toolbag2 renders. This is based on a classic Capcom sprite character design. Done in…
This is pretty rare stuff so anyone who knows this should know what I'm talking about: About 10 minutes long fan-made video of Megaman going through many many classic arcade games and usually getting owned. It starts off with Karateka guy going through a standard level when shit starts getting SF2 on him - and he does SF…
I did not try the new tool , but I suggest you do it the old way. *Decompile her original bow *Take the output QC *Edit it and you only need to change some lines (Don't copy paste below , these are NOT for the bow)// path to your SMDs$cd "C:\...\...\Desktop\Drow Model" // keep same$modelname "heroes/drow/drow.mdl"$model…
Hey, This is my attempt at making Akuma from Street Fighter as he currently isn't in SFV. I'm still working on it but thought I'd show my progress and hopefully get some feedback on it. This is my first attempt at polypainting in ZBrush and i'm not entirely sure how to paint skin, so any tips in that area would be much…
Yo all! Wondering how i can move this components shell in absolute without them to collapse at the center point :( I saw an artist do it on max and want to do it in maya , and i just copy this phython script : import math, sys, osimport maya.cmds as cmdsimport maya.mel as mel##Convert selection to vertssF= (cmds.ls…
cheers woog. yeah i originally saw that side pic of chun li (with balrogg included unfortunatley :shifty:) and thought the gesture and proportions were cool... got me more interesting in chun li at least :P Little bit of work on the head, think it might be looking a little to (realistic? not sure that's the right word for…
Hey, so it's been a little while but, Bundits is fully rendered! I think it's a bit of a stretch to call it finished, we still have some polishing to do but it's nice to see for the first time the whole thing fully rendered, edited and to music. I think its coming along really nicely! https://vimeo.com/333853315 CREDITS…
@Tits - I totally agree. I'm going for this semi realistic style (basically what I can not what I want ;) ). He will lack personality for sure but I need to finish him. I feel that I lack experience to play around with style at this point. I prioritize finishing him (with at least above average quality and a good final…
Don't let it get to you, and I know it's really hard. I've not struggle with it too much in the past but with the release of SFV Ibuki some people made some effort to track my email / fb / twitter to send me message about how bad the character look. People on the internet are just way too intense about everything and often…
Update! Fixed some proportion issues, only slightly reduced the head and made the arms longer and baked out all the necessary maps for the clothes and body and I got carried away again and decided to try Substance Painter 2 to flesh out her uniform. Nothing final, just curious on how the final product would look like. I'm…