My idea is too have a similar art style to games such as "Firewatch", "RV There Yet", and "A Game About Digging A Hole". Those low poly stylized games with good lighting :D . Although I think I have most of it down in my own unique way, something just still seems off to me in the sense that it doesn't feel "complete" I…
Hey everybody! My name is A.J. Ramos. If you need lighting work for scenes in UDK please contact me. My goal is to obtain more experience as a lighting artist in UDK and to create a professional lighting portfolio to showcase my different styles of lighting and look development skills that I have learned over the years.…
Hi everyone I have a question about UDK lighting, I am getting some strange results when baking lighting and I was wondering if anyone can help me and tell me what i am doing wrong, I am fairly new to UDK and extremely new to the lighting process in UDK. Here is my scene with me just placing lights and changing there…
Hello Sean, its probably best if you also attach your current scene - right now it feels like youre showing three different lighting references and its hard to tell whats the best fit to what youre working on. ,, if I want the main lighting in the scene - which happens to be a darker cave- to have sunlight shinning through…
Hey, looks pretty good: One of the tools listed is 'Gigapixel AI' so I don't know how much of this is actually your work. I see you intend to add breakdown/process shots, so that's good. I recommend doing an image showing it tiled. Lots of photogrammetry based materials look amazing until they start repeating. You've also…
Man I just wrote out a huge response then accidentally closed the page. Take 2! 1. The foliage lighting model was added to UE4.7 and from what I can tell is a slight adjustment on the sub surface lighting option that existed before. So far the biggest difference I have noticed is that it helps with how ambient occlusion is…
Hey guys, This was a re-lighting exercise using the scene and assets from the matinee learning demo from Epic Games. The goal was to reproduce a cinematic quality staging and lighting setup. With this scene, I gave two setups a go, one with a primary light falling into the frame from an angle, and the other with light…
Hi! Before anyone asks why I'm using UDK rather than UE4 is because UDK allows me to export lightmaps which i can later import them in another engine (Mirror's Edge related modding which also uses an older version of UE3 without lightmass). The thing I'm encountering is a lot of lighting artifacts which i can't get rid…
Of course, I know the environment art pipeline and everything to do with modularity/asset reuse. I just wonder if I could make the exporting/importing pipeline smoother. If LiveLink is useful not only for animation, then here are the list of changes in Maya that I would love to do instantly see reflected inside Unreal…
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…