Hey guys, I'm ForbiddenSword, the leader of the Arcayne : Burning Defiance MOD. Our MOD is planned for the Half-Life 2 Engine, as a single-player futuristic-style ninja MOD. We have currently begun creating both player and weapon models, and so I feel that it is time we start looking for a skinner, to bring them to life.…
Hi, a few weeks ago I had the honor to join the Fallout Cascadia Team and since then I'm working on a nailgun for the game. First I build the standard version nailgun (known from Fallout New Vegas): I then build an empowered version of it Once these to were done I moved towards the mods (because what is a weapon in Fallout…
MoP hit it right on the head. Referance and concept art is really key. Also fostering an attitude that they are lucky to be on the mod not the other way around. I am not saying be jerks about it, but make sure they know they are not "TEH STARZ" of the mod. I have worked with too many "mod artists" with heads so big they…
quake 3 is pretty easy to mod. I ran a mod group called GTP back in the day. good quick feedback to models or maps you make. shaders are wonderfull to script, if a little unpredictable at times. Sort of like CSS for 3d. I'd have to say that it's the easiest game I've ever modded and also the most fun to mod. I did spend 6…
Starting to get somewhere with the Sewer environment. I sculpted the fan and made a stone wall tileable in Zbrush and set up world aligned textures to avoid weird seams. Also sculpted/textured some mud piles for the ground, but I think I'll edit these since they look very low poly when i actually put them in lol. I can't…
[moderator note: this was originally posted in a new thread; it has now been merged into the larger discussion] If admin/mods want to more clearly clarify which specifically you are obviously more than welcome to "fix" the title: Feel like he is still kind of kissing arse but to each their own thoughts.…
Say I have a mid-poly model, that was made out of a high-poly one. I don't have the high poly one, only the mid-poly. Say I want to make a low-poly model out of my mid-poly one. What is the best way to bake normals for the low-poly model? Here is what I tried: 1. 3ds max Render To Texture _NORMAL MAP_ from a mid-poly model…
Opposing Force 2, a Half-Life 2 mod, is looking for 3d modelers to help create the post apocalyptic setting of NYC in which the mod will take place. The main hero is Adrian Shepard, a Marine who is needed in the 7 hour war to fight the Combine. The mod takes place before the Half-Life 2 story begins. If anyone is…
With easily accessible game engines like Unity and Unreal, what are the pros and cons to using a mod editor over an engine? Goal would be to tell a story and make a game with similar mechanics to the mod editor's original game. I'm personally thinking of making a interactive story/game somewhat similar to Amnesia in…
Recently i started a mod for Crytek's Crysis called "Modern Infantry Combat" (working title) Although currently not much information has been revealed to the crysis forum site www.Crymod.com,i will soon and only a very basic plot has been developed as i dont want to start up and make a plot that someone may not like,i…