With easily accessible game engines like Unity and Unreal, what are the pros and cons to using a mod editor over an engine? Goal would be to tell a story and make a game with similar mechanics to the mod editor's original game.
I'm personally thinking of making a interactive story/game somewhat similar to Amnesia in mechanics and mood. And was wondering if it would be more efficient to recreate the mechanics it in Unreal and set up the level there, or just use a mod.
My assumptions on the pros/cons would be:
Pro to using Mod:
*Don't have to script/program from scratch the interactivity on inanimate objects like Amnesia.
*Can reuse some of the assets.
Cons to using Mod:
*Lighting won't be as good as Unreal?
*Might be less flexible to scripting mechanics and events than Unreal.
*Isn't as technology advanced/up to date as Unreal Engine.
*Not use friendly tools and editor UI.
I don't know. Doesn't seem to be a strong case for either. But there has be a reason?
Replies
If you want to have cutting-edge graphic fidelity, and you don't need all the mechanics, or want to do something very new, mechanic wise, then a game engine like UE4 is probably best.
Using a mod toolset, I only see it as a dead end if you want to make anything more than an extension on the preexisting content the game provided.
What it all came down to:
Freedom vs. Some limitations, but with most of the game already made.
For anybody curious, the HPL2 editor/engine is pretty good! Surprising how similar it is to UDK in many aspects. UI not as great, so it's looks like an early stage UDK.
Thanks again!