hello polycounters this model is one of the nostalgia project i'm working on i want to share every step and take feedback to improve myself ---------------------------------------------------------------------------------------------------------------------------------------------------------- modeling : 3d's max texturing…
Substance File/Texture Gumroad Link ( One Dollarino ) : https://gum.co/CBhOj Artstation Link to the Project : https://www.artstation.com/artwork/J1mLR Just another daily Substance Designer Study - I think I should push the Mortar and Dirt/Dust Pass more.
Hi all! I recently started to take an interest in texture/material creation for stylized environments. I made this piece to try and learn an interesting workflow from Zbrush > substance designer > photoshop. A lot of inspiration was taking from Overwatch with the shapes, colors, and hand painted details.
Study of sculpting a stone wall. First piece done and copied it multiple times to check the look and similarity of sculpt on all sides. Tell me what changes should be made and how to improve on current sculpt :)
Hello Polycount my last substance designer study, first time trying some stylized C&C are welcome More images: https://www.artstation.com/artwork/Qzg6AZ
Hello Polycount my last substance designer study, first time trying some stylized C&C are welcome More images: https://www.artstation.com/artwork/Qzg6AZ
Hello Polycaunt m8s. I am modeling this wall and some strange X shadows are appearing. Brite and dark ones. I imagine its triangulation problem. How can i fix it? I ve attached image with wireframe as well. If someone can help that would be great :) Thanks in advance.
Thanks for the help guys kartoon, when you say 2-4 layers are you talking about the brick layers? Or the layers in the base/top of the pillar? EDIT: nevermind, I understand what your saying
A little while ago, I suggested starting a series of "How To" threads about learning how to do some of the popular things in 3d art modeling as there are many different approaches for doing one thing. For example, this thread being about a building, do you: * model a brick in 3d, copy it multiple times to make a brick…