Woha, thanks a lot guys! Didn't expect so much replies! @Brygelsmack: Thank you. What you described is exactly what I've saw many times before on the polycount reply-o-meter if you know it. Sad but true. @Kazperstan: Thanks! Yes, I've posted in the WAYWO as an x-post but this thread goes that fast that your stuff is not…
thanks! heres my attempt at blocking out the turban.. already hitting some problems because i have never seen a turban which sits on someones head so far back and with the ends sticking out from the sides, but i tried to make do with the references i had (hopefully someone more knowledgeable can point out any illogical…
The set is well made and I love the relic on his side, but I don't feel like the staff design really sells the set. I imagine the staff is supposed to be the focal point along with the turban, and right now its a pretty boring shape and has a lot of repetitive small detail, but no interesting large detail. Also, maybe…
I am a one man team, making a game in UDK that will involve chopping up hipsters with an axe. It is set in Modern day Brooklyn, NY. Website: www.hipsteraxe.com Dev Blog: Blog I am trying to keep this project simple and small so it gets completed. Yet professional enough where I am proud to say I did that. My idea is that a…
Hey guys, I haven't posted anything in a while so here I go. Recently I have realized that I don't have much experience of working with big assets that rely on brute low poly modelling and tiled textures rather than HP to LP workflow. More so, I have realized that whenever I am not relying on those next-gen techniques the…
I'll be interested to see where this thread goes. The uncanny valley gets all it's pop in the realm of character art, but I think it happens in environments as well when things are 'just off' from how they would be built. Maybe it doesn't create the same sense of unease when it happens in environment art, but it can still…
Hi everyone, I’m looking for a character artist to collaborate on the lead protagonist for my upcoming series, Vapor Logic. The Project: Vapor Logic is a series that will be premiering on YouTube. It’s set in a world that blends a heavy Vaporwave aesthetic (neon palettes, glitch vibes, surrealism) with Demonic/Supernatural…
The rotating turbine blades on my vehicle model contain a shadow that spins with them, but it is only visible in Unity. As far as I can tell, the shadow is not present in the texture itself, so I am wondering if it is related to a Unity setting. At first I thought the shadow was due to the ambient occlusion that I had…
I'm not a featured artist in the Recaps or an artist that has been in a project art dump, but I'm in the industry (to one degree or another) and I want to share my experiences. I've worked contracts at Sony Bend and WB Games Turbine, and freelance for Human Head and a host of small iOS and non game studios. I'm just going…
[ QUOTE ] Now if company's like Macdonald's and others on the list would buy solar cells and put them on top of their buildings that would be meaningful. Even better is if they would pick a few and outfit them with enough solar cells the take them off the grid entirely. [/ QUOTE ] 100% behind you, but I'd take it further.…