Hi! I think you can solve a lot early by doing some sketches before jumping into 3d. Once you're in the process of modelling, you can take a screenshot at any time and manipulate it, or draw on top, to explore different options. Drawing lines in on references, might help you understand their proportions and placement of…
Hello fellow artists! I'm in a dead end and would greatly appreciate if someone can help. I have made a tree, where lower half is sculpted and unique texture is made for in Painter and upper half is not sculpted and would use a tilable texture. I also have 2 tree bark textures I'd like to blend between in UE4. One texture…
Hey folks! This problem seems somehow embarrassing, but i never faced this situation once. As mentioned i have 2 Monitors and 2 graphic-cards - SyncMaster --> Intel HD 630 (on-board) - Phillips 220VW -- > GTX 1060 yesterday i started marvelous designer and it prompted that the pc was using the on-board card which leads to…
It's going to be difficult, and perhaps impossible. The current ongoing disaster of the U.S. political scene is also very biased against immigration, which is very unfortunate. But even if you ignore that, the traditional work visa process has always been biased towards direct experience in the specific work area. A degree…
Hey guys, I'm currently trying to blockout a level for a game in 3ds max so I'm trying to make the walls and stuff as modular as possible for re-use. Hours in I realized that the vertex snapping isn't working as it should. Can someone help me figure out what the problem is? Also what would be the best max grid/snap…
Good news everyone! We’re about to run a closed test of the platform we discussed here aimed at solo developers and small teams. Right now I’m inviting 4-5 devs to try it in test mode You’re building games solo or in a small team and enjoy experimenting you are welcome to try it among the first ones. If this sounds…
Thanks for answering Shrike! Problem solved! Solution for me was selecting Unwrap UVW and in Channel, instead of 'Map channel' change to 'Vertex Color Channel' and it was fixed. For other people i saw that they had to move to another channel map, because if it's in 0 it's not working properly.
Issue -Appears when smoothing. I would prefer to solve the problem normally as opposed to import/export obj. Below the image is a .ma file you can download yourself. File: https://www.dropbox.com/s/nhtc1uj2lvakjwf/reload.ma?dl=0 Steps Taken To Isolate Problem -Issue does not occur when doing a smooth mesh preview with the…