Octane doesn't have specific skin shader, just a "Universal" PBR one where you could set extra coating and shin layers with its own IOR and roughness and have pretty realistic light transmission/sss effects. Although I had to admit I use it mostly for landscape things. It's a tad less realistic regarding the skin matter…
these shaders, are they not 'available' for rendering with Substance Designer's iray or are they speficicially for exporting? etc. I have a friend who uses Octane, so I could forward the files to him, does Octane use Clearcoat ??
Work in progress of a new scene. I decided to try out Blender and Cycles for rendering, branching out from Octane as I was using previously. Took a while to learn the quirks but thankfully Cycles and Octane is quite similar.
Ingemar: Yes, we are currently working with Otoy to get full Octane support up and running. A few of the shots above are rendered with Octane. final_fight: Yes, quite a few. Just last week we scanned another 140 metals :) - Teddy
Octane (A Rocket league car) in Rocket league... fighting off the hordes on the other team all while trying to prevent the noob team killing backstabbers that cant learn to rotate... Either that or Octane in TF2... Seems like a natural cross over.
Yeah, I've already tried ctrl+alt+numpad0 and adjusting it manually. Just really need a quicker way to do it like octane render, where the viewport naturally is the camera. Shouldn't sound absurd to implement if Octane has this feature already. Thanks for reply
hey guys, I recently did a concept illustration above my first octane test render. I used 3d-coat for modelling a rough model, brought to Octane, than paintover above all Hope you like it, C&C are welcome :) paintover Cheers :blush:
i only can say about my own experience . Learned sub-D modelling once and it's started to evaporate from my skill set for quite a while already because of no use in game art production. Now it's rather something procedural / boolean , then auto remesher like zbrush one or 3dmax and a few manual fixes . But I don't do…
Hey Crisptophe, how would you compare Redshift and Octane? In terms of ease of usage, results, speed, etc. I was wasn't familiar with Redshift and it looks really nice. Since both are GPU-based and you did a few renders in Octane I was wondering what you think about those renders.