Awesome! Thank you! I had also work with a specular set to 1... don't know why I had it messed with there. >.> <.< But that was pretty much what I was looking for. I was even starting to stumble across it myself. Because I noticed in Marmoset it also controls the reflection blurriness. At a gloss of 1 and gloss value of…
seems wierd that everyone is bent out of shape over 256 points of pressure. My tablet PC has 256, and it runs like a dream. BTW, isn't it nicer to make thing look a little impressionistic over purely gradated? In fact, most of my brushes I turn down the pressure sensitivity, and create a little more visible brush strokes.…
Hi all, I've been experimenting with some technqiues for making titale textures. I have made some square tilable textures using boxes and offseting them 256. This works well. To see/test if the tilling works. Now I have bricks that have been placed on the grid (16) and vertex snapped to getther. Only these bricks are 45…
I am trying to wrap up the loose ends in various tools in Wall Worm. Almost all of these functions that are left to finish involve UVW... and are stalled due to my own poor math skills. One dilemma is that I do not know how to create UVW coordinates that correctly account for a texture's individual coordinates…
Oke, I tried changing it to 256/512/1024 and the sizes of the boxes to 16/32/64. It works for all the patterns except the 3:1 herringbone ones. Since the length is 3 times the width, they are 48 by 16. If you divide 256 or 512 or 1024 by 48 it'll give a result with .333 or .666 which will make it impossible to make it…
This tank from the first link (Ben Bolton) is so nice, thanks for digging this up ! Reading up on it agin in his original thread , he is achieving this look by baking from very simple highs and then scaling down the resulting textures by a factor of 8 (from 2048 down to 256). Really inspiring work.
With this first model I was mostly concerned with with my ability to shade things properly. I might bring this down to 256 x 256 but decided to leave this like it is and make it a unique texture. I'm still working on the texture. I have yet to add any overlays or anything of that nature just working the shading mostly. The…
Although the GBA has 256 colour screens, you cant have a 256 colour background quite so simply. It's bee a few years since I have done GBA stuff, so these might be a little off: The screen is made out of 8x8 tiles, which means you can use a tiles system like a kit to put together levels (hence many repeating elements), or…
Hey! I've been working on my game project for over a year and a half now but i never had enough people to help me with it, that's why I'm writing this thread. The game is a 3D stealth anime style game about a 24 year old woman who one day found her brother shot in the head when coming back from work. She then decides to…
Imho convert to 8 bit could also help. It's a palette color, with 8 bit and 256 colors from what i can see. And i am not so sure if this image wasn't compressed to save some space and performance instead of making it looking good. Sometimes in game development you sacrifice the look for performance reasons. For the second…