I'm making a realistic version of the pokemon Umbreon and appeared to me some doubts, as I sculpt hair in zbrush? please help and comment:) reference model in zbrush
I don't know the first thing about zbrush, but you could first try to draw a sideview/frontview yourself to get the proportions right. I guess it's best to get those correct before thinking about details too much. you'll end up messing up your details if you change too much basic stuff later on in the project. btw:…