I am having a hard time making tear's in Maya for import into Zbrush. Particularly, my character has torn sleeves up to his shoulder. I have imported clothing from Maya into Zbrush which look pretty good. The problem is when I add the subdivision's onto it, the tear's that I have made don't start looking like tearing…
You may want to turn off smoothing when you subdivide in zbrush when you start sculpting the higher resolution details ( or add a few support loops around your tears in maya so when you subdivide it, it will stay closer to your original tear)
I thought about that too, but that doesn't really do anything for me when sculpting the high level details in the clothing. I found a really cool tutorial on the net for making high poly rips and tears in Zbrush. It seems I am going to have to make those sleeve areas separately so I am going to start there! The results…
I get with your saying dude, but I think there is an actual technique to this. As, I mentioned before, it's not a problem with making the actual tear's. The problem comes from how Zbrush is translating my tear's when I subdivide the mesh for the clothing when I want to add more detail to them. The tear's don't become as…