I'm actually going to go back and add another loop for the forehead as right now it's a little too spread out. From there I'll rebake my normals and start on the polypaint in zBrush. Right now you're looking at a normal map combined with AO, Cavity, and bent normal green channel on a flat color. It's being rendered in…
Making a troll head in ZBrush right now with the intent of baking it down, rigging it, and getting some animations on it in UDK. Yet another WoW related thing? Yeah, but I do military stuff all day for work so it breaks things up nicely for me at least. I had been reading up on FaceFX in UDK a bit and it spiked my…