A few thoughts come into my mind on how you could achieve something similar:* If the design is repeated at all, you can UV the section of jacket and then use the surface noise with an alpha for a tiled result. I don't think it's done here as It seems more hand crafted but it's an option * It's very possible the embroidery…
Hello everyone guys! Its my first post here, so i am sorry if something made wrong. This model was made approximately in 2013-2014 for Assassins Creed Syndicate, by a very talented artist Mathieu Goulet. https://www.artstation.com/artwork/lEkPz Does anyone have any ideas on how exactly these clothes were modeled? And in…
Hey this is something I always wondered when I started doing complex embroidery, and is a result of several techniques. While this was done in the high poly sculpt back in 2013, it would make more sense to do it in Substance Painter or even as geometry in something like Houdini or Maya today. Below is a breakdown of how I…