killingpeople, you're really getting everything right with that scene! nkoste: I dig your guys cowl I'm still tweaking this one Still working on my wizard...pushing 5000 polies.
Great work ivars Bones: Really love the wizard-type guy, way more detailed then I'm used to seeing game models be. The one thing that seems sort of off though is the loin cloths folds. Their not 'bad', but they don't seem up to par with the quality and thought put into the rest of the model.
A wizard who needs quite some more work: 4400 tri's at the mo, and I still have to decide which of the two styles of fold I'm going to use for the cloak around the shoulders, do a lot of reshaping and add some knick-nacks. But there's lotsa optimising to be done (cull back of head etc, remove some edgeloops), so I should…
[ QUOTE ] ...But did I just see a video game character throwing her twin by her genitals? [/ QUOTE ] Hmmm...I'll need to see that movie... kipiripi, just wondering, but does mudbox only have that light brown color at it's disposal? I mean all the mudbox models I've seen have it. That's looking cool Vitor, it reminds me of…
I guess it kinda is I like me my platformers :P But I've been playtesting and have come up with a solution to inevitable frustrations. First off, jumping isn't such a focus...much of it is either closing on archer/wizardtype characters or distance sniping (depending on if you want to smash, archer or wizzard your foes to…
[ QUOTE ] I guess it kinda is I like me my platformers :P But I've been playtesting and have come up with a solution to inevitable frustrations. First off, jumping isn't such a focus...much of it is either closing on archer/wizardtype characters or distance sniping (depending on if you want to smash, archer or wizzard your…