Hey guys is there a special command to get a wireframe/shaded or wireframe/lightingonly view rather than the standard "viewmode wireframe" which gives you the wireframe with a black background. I noticed Peris shows one in his UC entry from last year. http://boards.polycount.net/showpost.php?p=843936&postcount=1
So here is my problem. When I decided to import a door I made in 3ds max in the UT3 editor... I experienced some odd stretching of geometry. Here is the wireframe in 3ds max. Here are the 3ds max export settings. Anyone know what is going on?
Hi im new to using Unreal 3. I have a problem with the modular pieces I have created when they a lit in the engine. I dont want the harsh lighting that appears on some pieces like the top trim. Instead I want the same sort of lighting across all of them. They are not lightmapped and i have also turned of unreals sub…
This is driving me nuts, I've been searching all over for an answer, so hopefully someone here can help. I can't see any bsp brushes other than my builder brush. If I take my builder brush in a subtractive level and click CSG: subtract, I get no change. Same thing with doing an add in an additive level. I loaded up one of…