First you do this: [vv]1496428[/vv] then you do this: 1 - icosahedron 2 - chamfer all vertices 3 - chamfer all vertices 4 - remove all polygons except the pentagons 5 - weld/collapse all the corner/triangle vertices MAGIC!
step by step, oooh baby! always start with a simple shape, as simple as you can. Less vertices to work with, less hassle. reworked the simple "squares" to be more round and fit the concept better added edge between those shapes, so i can seperate them and work with only that part. here you can see that i am only working…
This could be a way =)), but another would be to extrude the prouting part and try to slide vertices manually on edges but i'm not a fan of that one :).
I believe it is the Volume Selector. It makes it so that it selects vertices or faces that are contained within a specific volume(box,sphere,cylinder, etc).
In Bitmap's tutorial for making a circular hole in an object he mentioned that he used a script to make the edges circular, or that you could use a spherify modifier in Max. In Maya you would either select the edges and convert to vertices, or select the vertices themselves, and use a "sculpt deformer" under the…