Hi guys just got Unreal 4 and have a scene I want to import in from Maya. was wondering if there was any way of importing the scene with the same xyz coordinates as in maya, or do I have to manually place each asset in unreal I know in unity its possible to have the exact location as in Maya i am hoping this is true for…
Unreal picks up on your assets origin rather than their pivot points. So if you are importing an entire scene or possibly different parts of it, it should be very easy to retain alignment. ;)