Care to explain what you hate about Unity? I'm using it now, and haven't tried UDK but Unity is ridiculously easy, has a helpful community, an Asset Store where you can buy starter kits, and plugins as well as free stuff. I'm just curious because if there's some big issue I'd like to know now before I get too deep into…
I thought UDK compiled straight to a binary. :) No need to go through the XCode path then, unlike Unity where do you need a mac for publishing on said devices. Isn't multi user editing/ASCII file format of levels on the roadplan for Unity 3.5?
I looked into udk for work but it really doesnt look easy, lots of workarounds, unity seems easier to use to me, plus you can publish to android etc :)
Don't have enough time for a big post right now, but I'm working with UDK iOS, and it has a LOT of limitations that aren't apparent up front. Documentation for UDK is bad, and for mobile it's even worse. Usually, even if you have the real commercial license, the documentation is non-existent and any help you ask for is…
apparently you can compile the game on ios devices but you cannot publish to the store this is from the udn page. "A: Mac hardware is not required to develop iOS applications with UDK. Submitting iOS applications to the App Store requires Mac hardware. " Yeah unity is currently working on some collaboration solution dont…
as far as I know yes you still need a mac and always will, I guess apple will not let people who have not invested in apple products use their store and services. Jesse I feel your pain, we have resorted to using prefabs with the entire scene contents inside with all materials and textures and give that to the programmer,…
Not to sidetrack Adams thread but I guess I am spoiled with the workflow / features of UDK. Unity does seem pretty easy to pick up and quite adaptable to many things and out of the box looks quite nice if you know what to turn on and what to use. I am running into issues because we can't have multiple people working on the…