Hey polycounters I just got an email about this "Windows Editor Support Unity 2.5 adds full support for Windows Vista and XP, with 100% feature parity and interoperability with Mac OS X. The Unity Editor has been rebuilt to look, feel, and function identically on both operating systems, each running the same underlying…
From the beginning of its development, Unity was forward-thinking in its approach to cross-platform support. They developed it using Mono, which is a cross-platform compatible port of the .NET JIT compilers. Essentially, it lets you program and run software written for the .NET framework on pretty much any platform. The…
The recent announcement that Ged has brought to our attention is that the next major release of Unity is going to have a Windows version of its primary editing suite. Apparently, you will be able to create, edit, and publish Unity projects on either Windows or Mac.
you need a mac to develop for iphone, unity iphone is a different app that requires a mac with the iphone sdk installed unity is great i´ve been using it for some time now, the indie license is cheap and you can build for windows,mac, and browser.... now authoring on windows that is totally awesome
even though i have no idea whatsoever how to program, i find the idea of unity very exciting. if i ever find myself a tame programmer then who knows...
No problem, I was excited about unity about a year ago and gave it a try on a mac at work and was really impressed but kinda sad it wasnt on pc so this is something I really was looking forward to. I might not even buy unity myself as Im not really a developer more just a game artist but Im just excited about the…
Oh man, I just went over to their website and checked out the new feature set. Built-in importing support for Blender's native file format? Yes please! I also checked out the Price tag. For what they are offering, $200 USD is beginning to look like a bargain. Hell, that's cheaper than most commercial 3D modelling…