Hey All, When I go to add a "Create Morph Target" to my face mesh; the face mesh moves to the left on screen when I move the spinner from 0 to 100. The mesh is deforming correctly but it is just moving. What am I missing here to cause the Mesh to move to the left? If I do a "Load Multiple Targets..." the 1st target gets…
strange....make sure you reset transforms on all the targets too...as well as the base mesh...collapse the reset xform into the stack, then add the morpher modifier, then reload all your targets
im not quite sure yet why this happens, but here is what you need to do. first select your target mesh and using alt+A align the target mesh to the original mesh in the x,y, and z positions and orientation. then select the target mesh, turn off the skin modifier (as well as any other modifiers that you have in the stack),…
I just had the same problem and found a solution. ( I think :D ) Do NOT apply a XForm modifier to neither of your target or original meshes... This causes them to move to their object positions. Not pivot positions. I hope that helps someone. It took a good 1 hour for me to pick that up by trial and errror.
Could be different pivots? Morph targets use their pivot position & orientation as the center of the morph transformation. You might want to make sure they all share the same pivot location/rotation, then Reset Xform to "bake" the pivots. If you have a short character morphing to a tall character, and you put both pivots…