"...tried all the usual fixes with weighted normals, different face normal strength on the bevels, still have the slight errors" Hmm...custom normals I find can be a bit hit n' miss but shrinkwrapping to a guide mesh, would solve most problematic shading artifacts I'd encounter on a class A surface. EDIT:Straightforward…
Hi there Mike - this is something that MeshMachine does, using a mesh without the details as a source for the smooth surface data : https://www.youtube.com/watch?v=b7-IDIqjF1k So perhaps this could be done using a small portion of the car without the tertiary detail. As a a matter of fact and as mentioned in the intro of…