I would use noise to help distinguish between the different materials and surfaces. As it is now you have it spread across everything pretty evenly. It would be much more readable if you varied the noise/amount from surface to surface. Also, some of your hard surfaces are pretty soft and lumpy. There should be a distinct…
Sweet high poly ! The amount of noise is ok in my opinion, but when texturing make sure that you don't make all the surfaces pop out as the same level. (hope you understand my approximative english) Also the metallic parts are possibly to bumpy and irregular at the moment. I can see that you're looking for a heavily…
Thanks for the feedback! @Popol The noise was made with drag alphas on most of the stuff but I would reinforce a lot of it by taking the Damian Standard and Trim Dynamic brushes then adding detail to the "happy accidents" that came from the alphas. I would use the Orb Crack brush on a few select edges but for the most part…