sorry! Iam not quite sure what you mean, " hiding all the faces of the low-poly object in its sub-object mode" Are you saying, Hiding all my gemotery I have in the scene so its just my high and low when Iam baking? I ran an STL check. No errors. nadda. grrrrr. what a weird deal.
well allrighty. I think, at least for now, that I solved the problem. When I did my STL check, I had the wrong model selected. oops. It show me that I had a bunch of errors all over the faces of my model. This couldn't be right, because I had manually selected all my faces and assigned different groups to them. But when I…