I am creating this scene for my Advanced Modeling Class. The purpose of this project is to get a grasp on organic modeling and texturing. I am using 3dsmax, Zbrush, and Photoshop. Blockout: Current Progress: Reference: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly: Zbrush Sculpt: Low Poly:
the detail sculpt seems non uniform, streched and blurred in some points, I suggest you use the dinamesh after the first steps to standardize the size of the polygons, and have the same level of detail
i disagree with Helba. i dont think they're stretched or blurred at all. (these spoiled kids nowadays with their fancy dynamesh.. psh!) the sculpts are coming along great BUT i think that you could benefit greatly from not using a standard noise brush. i would grab some alphas with unique details (plenty on pixologic.com)…
Looks cool. Did you bake your pieces already? Looks like you did in your first image. I would like to see how the bakes came out! One piece of advice I have for you is to maybe add a little more geo to your low poly models to reflect the changes you made in your sculpts. You have a lot of deep cuts and worn corners on your…