Hello, I have absolutely newbie question... How to import image as mask for sculpting ? I found how to do that in paint layer, but I cant find it for sculpt layer. "Mask by alpha" is used in Zbrush to achieve this.
Ok, answer to myself for anybody... Workaround: Use "Sculpt using map" function. Displacement map is solid white texture. Multiplier is set to 0,01. Mask map slot will do the job.