Hi This is a follow-up to this thread - https://polycount.com/discussion/233832/guidance-with-making-high-quality-renders#latest I've yet to go through the advice given, along with the videos, due to having a time limit for getting the project done. As a result, there are issues I have with the final asset that I'm not…
Whether you have time or not, your render isn't going to look professional if your textures aren't finished. In your first image, the assets from the kit are scaled up way too much and so they look blurry, I think you need to redo your set dressing at an appropriate scale. Focusing on the character though, the pose…
Essentially, yes. I did drop coloured maps on. 😅😖 What texture is there was added as surface detail in ZBrush and baked, but none of these renders capture any of that detail. 😕 It’s also meant to be a bit of a stylised/realistic hybrid and was based around the Tempe of Osiris version of Lara.
What would be someone's suggestion, that ideally doesn't involve AI, as that would be something else to look into in the future, if at all (would prefer making stuff myself) that I could do regarding putting my character into an environment to make professional looking renders? As has already been proven, using a bought…
I agree. It looks terrible in comparison to the environment. :-\ I'm not satisifed with it at all. I did try to make a more action pose, but some of the deformations were still iffy and I didn't really have time to refine things, so scrapped it for a more neutral pose. But as you say - stiff. This is why I despise rushing…
The renders above look like poser art, which is to say purchased assets put together to form an image. There is nothing wrong with that, but you have to be pretty good to pull it off. The difference in the quality of the figure and background makes the images jarring to look at. It looks like the model doesn't belong in…
if the model isn't great the only thing you can really do to make it look better (without actually making it look better) is to obscure it more. Put her in shadow, let just a rim light show curve of her leg or something like that. Basically tease like there is something there that is more than what really is. the model and…
The texel densities are all solid, I believe. And they're all at 4K, which, obviously in this case, are wasted because of just flat colours. Judge for youself. :) I will be overlaying some of the repetitive parts. Had to leave them again because of time. I'm not really sure what to do regarding an environment for the…