FLOATERS Finally someone else who finds it as funny as i do :D make sure weight all points is turned on. Xforms are reset. after that try tweaking the falloff value are you working at a realistic scale?
^ Yeah, that script is quite helpful. The weld lines it creates aren't very realistic, the splines it creates along intersecting meshes can be used though (I sculpted just them to add a welded look to a model made with subD)
If the patch isnt fitting your mesh you want to deform then go into element mode and scale it up. Dont scale it at object level. ALWAYS work at a realistic scale.. ALWAYS. check your world units and make your model is correctly sized in relation to them. your modeling tools will work better as they are often dependent on…
A slight variation on the method above, if you want to capture more of that 'rolled' edge. If you google "Stamped steel scope" this optic is the first one to pop up. So I assumed its a stamped piece with wider more gradual edges. Having looked up references after I made it I noticed you may even make this a flat bevel…
@hututuzhang The distortion is caused by reducing the loops instead of carrying them across the shape. While it is generally possible to manually compensate for this type of shape distortion, some broader context is also required. Catmull-Clark subdivision smooths by averaging the existing vertices. This recursive…