Something that stuck out to me in your 'SCP Office Prop Breakdown' is how dense a lot of the props are. How are you creating those props? Are you baking down from a high poly mesh? It looks like you might be creating those props using face weighted normals with no bake (no curvature, normal bake)? I'm a little confused.
Hello fellow Polycounters! I've taken the feedback I've gotten to work on lighting/rendering. I've also added new pieces to my portfolio. I would love to get some feedback from you guys. You can find my portfolio at: https://www.artstation.com/artbyfan My previous progress thread is…
You're right! I've taken a stab at reducing the geometry of the props and added weighted normal + hardedges to the reduced low poly. Thankfully it worked out well enough I think. The results are posted back on Artstation. https://www.artstation.com/artwork/xD0ZVX Reflecting on it now, my workflow was to build a mid poly…