Hello. I am still a beginner when it comes to 3D in general. I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets. I checked other artists…
"...I've spent the last month or so practicing SubD modeling techniques with emphasis on maintaining clean topology. However, i realize this approach is often used for 3D models in animation or the film/tv industry, and not as in game assets." Well, if baking from high to low workflow you might utilise a subd mesh when…