Hi everyone! I'm currently a freelance character artist, but I want to take the big jump and start working as a junior character artist in the video games industry. I'm also interested in hard-surface modeling, mostly because of robots. Sadly I missed some important hard-surface rules when working on those in my portfolio.…
Hey! Thanks for the feedback, I had no idea this post had received some comments, sorry for the late reply. I knew of Arrimus and he´s awesome for hard surface, Elementza is new for me but I will definitely check it out! Yeah I went for a very low poly approach haha, but maybe it would be better to go for something more…
(i'm in the same position as you, career wise, so consider this an unqualified critique) Hey Victor! The (chronologically) first five models in your portfolio look really good, very aesthetically pleasing and I could see them appearing in a videogame. The topology is nice on those five as well. They do look low-poly and…